Avast, ye aspiring apothecary of the high seas! So ye wish to master the trade of Medicine, do ye? 'Tis a fine and profitable craft, for a captain with a keen eye and a full purse. Mark this well: yer skill grows not from selling, but from the act of buying the goods. A curious thing, but true as the tide.
Why Bother With This Trade?
Medicines are a Category 1 trade good, me hearties. Master this, and ye'll be lining yer pockets with doubloons from ports that prize such wares. A high skill lets ye buy more at once, turning a tidy profit with a single hold.
The Lay of the Land
If ye seek to learn the trade, set a course for the cold north. Stockholm is a fine port to start, with goods enough to begin yer education. I've heard whispers that some company colonies hold even greater selections for those who invest in their favor.
Tools of the Trade
- Ye can grind yer skill by simple port hopping between close cities.
- Or, if yer coffers are deep, use Purchase Orders (POs) to buy in bulk without leaving port—Stockholm serves well for this.
- Seek out gear to boost yer prowess! A clever +2 Medicine accessory from Jamaica can work wonders.
This is but the broadside view, me bucko. The true art—the secrets of power grinding to buy shiploads and rank up with the least effort—is a chart I keep locked in me cabin.
If the scent of spice and apothecary gold calls to ye, and ye wish to see the full map with every hidden reef and favorable current plotted, then make your way to the complete log. I'll show ye how to seize this fortune proper.

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