A Complete Guide to Aides

Welcome! You will learn here:
  • What are Aides?
  • Benefits of having an Aide.
  • Reading Aide Information.
  • How to choose your aide.
  • How to recruit an Aide.
  • All about Aide Duties (Job).
  • How aides earn experience.
  • Aide Skills.
  • Traits.
  • Giving Equipments to Aides.
  • About Aide Captains.
  • About the Royal Navy.

What are Aides?

Aides are your NPC companions. They help you on your voyages and are very important to just about everything in this game.

They can sail an additional ship and use unique skills that can have a big impact on your activities:
  • Maritime skills.
  • Trading boost.
  • Productions assistance.
  • Disaster solving for long voyage issues.
  • Languages.
  • Land Battles
Aides grow along with your character in the game and learn various skills along the way.

Aides and Alts

DO not confuse aides with ALTS. ALTS are toons (Characters) from the same player which may or may not be logged at the same time (Logging an alt at the same time requires a different account).

Benefits of having an Aide

  • Increase your captain's bag size.
  • Sail a ship for you (Extra cargo / Aide Ship)
  • Aide exclusive skills
  • Give a +1 rank to your skills (Support skills)
  • Take care of disasters on the sea or completely prevent them from happening
  • Pays off contributions for your company (Joining the aide fleet)
  • Help you during land battle (Captain only)

Reading Aide Information

Don't worry, more details will be presented below.
  1. Aide name
  2. The aide’s current responsibilities
  3. The aide’s level and experience points
  4. The aide’s original skills. Number of aide skills increase as the aide develops.
  5. The aide’s support skill. The number of support skills increase as the aide develops.
  6. Change the aide’s name.
  7. Sometimes bonus trait values are acquired when the aide’s level increases. This can be freely distributed among the aide’s status.
  8. You can give equipment to the aide. Note that the equipment’s trait values will be ignored and items cannot be taken back once it is given.
  9. Fire the aide. Think carefully before you do.
  10. The aide’s bonus experience points depending on sail dates. You will get 20 points for logging in every day along with extra experience points depending on the aide’s job.
  11. The aide’s profession. The aide’s profession is determined before being hired, and it cannot be changed afterwards.
  12. The aide’s characteristics. It is a hidden trait that reveals itself as the aide develops. Higher character points can get the aide more skills.
[Update] There is also the aide's trust (right above item 10), attack, defense and land battle experience (for each aide), also above item 10.

How to choose your aide

Some people only choose female aides (And ask to conceal it from their wifes lol).

Other people hire if the aide looks cool.

But this guide's purpose is help you choose an aide that will enhance your gameplay. And that means choosing aides by their skills before hiring them!

Tip: I have made a simple tool to help you choose your aide. Be sure to check it!

Aides can be recruited early on so it is important to have an early aide planning as well.

Postponing your aide's recruiting is also not a wise choice. You will miss the passive bonus xp that will effectively grow your aides without effort (just by sailing around).

And if you get tired of him, or change your gaming style, you can put your aide to other tasks like:
  • Aide Bazaar 
  • Aide Fleet
  • Aide / Quarters Production
So the point here is know your main gaming style.

That narrows down a lot. Are you an Adventurer, Trader or Maritimer?

Here are the best skills to have for each class.

Valuable Adventurer Skills

Sail Handling + 1

Sail Handling boosters are rare and most jobs don't have it as favored.

So any main / lead toon will likely benefit from this speed boost.

Unlock + 1

Unlock is not an easy grind. Yet it is crucial for various high-level adventure quests, including those which gives you rare items and equipments.

Absolutely essential.

Appraisal skills + 1

By appraisal skills I mean biology, geography, archaeology, theology, appraisal and art.

These skills are a distance second and are NOT essential on an aide. They do count as a plus, especially if the aide has Appraisal.

Valuable Trader Skills

Assistance Production skills

These are my favorite. They reduce 20% of the vigour cost to produce something.
  • Cooking Assistance
  • Casting Assistance
  • Sewing Assistance
  • Crafts Assistance
  • Storage Assistance
At first they might look like "not a big deal". Hey! Vigour is cheap and easy to come by.

But they are a major help in later game:
  • Grinding becomes incredibly easier and faster. 
  • Production becomes faster (time is money)
So it is not about vigour. It's about TIME!

Production skills + 1

These are not as important as they used to be. There are lots of boosters (Items, ship skills...) and most commercial recipes do not require high ranks (by high I mean 16+). So not really a must for main aides.

However, they are a must for quarter production! This +1 production skill is translated to a +5 rank in quarters. And that's the only way you can make stuff that requires rank 11 to 15.

Trading skills + 1

Trading skills are important because they allow you to buy more goods buyable from a single purchase and can help you get better nanban trades.

But having an aide give you a +1 is not so important. You have a lot of other sources of + trading boosters like items, oxford skills, ship skills etc... And they are an easy grind, if you know how to do it.

Maritime Skills

Rowing +1

Valuable to pirates and row ship owners. Like sail handling, boosters can be very expensive. According to some players you can get up to R25 on this skill.

Seize cargo

It helps triggering plunder skills. It is also a must for pirates.

Obstruction

During melee, enemies’ items will fail by chance. Useful in melee battles as opponents cannot use retreat bells to escape easily.

Shipbuilding+1

If you intend to be a shipbuilder, this is a must because it’s very hard to grind. Hire an aide with one.

Defense of shots, Evasion + 1

They are very useful in Epic Sea Feuds.

Enhanced shots

They are important extra effects and firepower.

Picking your aide

Once you got your gaming style clear, pick the best skill of your class and scroll through the aides to see which one would be a good match. Check my tools menu for the link.

In case of a doubt, go for convenience. Some skills may not be essential but they make your sailing smoother.

Also some aide skills have the potential of saving you some skills slots like languages skills (Arabic and others), Windbreak (Saves you a ship skill).

Forget skills you don't know like "Reconnaissance" (Crappy skill).

If you need help, check my aide search HQ tool:
Aide Search HQ

How to Recruit an Aide

Number of Aides (Limit)

You can hire up to five aides, two can accompany you. The others will be standing by at the quarters but can be summoned from any city (Bank) with a cost (Based on the distance from your quarters).

Place

We recruit aides at taverns, but not every tavern. These are the cities where aides are available for hire:
  • Seville
  • Lisbon
  • Venice
  • Marseille
  • Amsterdam
  • London
  • Naples
  • Geneva
  • Tunis
  • Alexandria
  • Athens
  • Istanbul
  • Calicut
  • Portobello
  • Rio de Janeiro
  • Jakarta
Talk to the tavern guy to browse the list of aides available for hire.

Note1 : Asian aides are premium (Cash only). They require you to buy with real world cash or from other players who did.

Note 2: Some aides will only become available for hire at the tavern after you rescued them.

Hiring Requirements

First Aide

At least one job level, whether it is adventure, trade, or battle, must be above 20 to hire an aide.

Second Aide

To hire a second aide at least one job level has to be above 40 and one of the existing aide's job level must be above 20.

Both conditions need to be met.

Third Aide

Requires you to have an apartment (Purchase Quarters / Not dormitory from school) and one of the existing aide's job level must be above 20 (No need for a new lvl20).

Note: You can only have one aide with you to be able to hire another aide.

Fourth Aide

Requires you to have R3 quarters and one of the existing aide's job level must be above 20 (No need for a new lvl20)

Note: You can only have one aide with you to be able to hire another aide.

Fifth Aide

Requires you to have the East Asia Port Permit and R4 quarters. And the usual "one of the existing aide's job level must be above 20".

Note: You can only have one aide with you to be able to hire another aide.

Firing Aides

You may also fire any aide you have. In any city go to "Character" > "Aide information" > "Dismiss" button.

Warning: Once done there is no way of getting him back the way he was. If you hire him again he will be level 0 again.

Cost

Hiring an aide costs 100,000 ducats and they are paid on a daily basis at sea.

Exact daily cost formula at sea is unknown but it is believed to be 5 times the aide's total level. 10 times more if he is the captain of your aide ship.

Aide Duties (Job)

Aides may have the following duties:
  • Navigator
  • Lookout
  • Paymaster
  • Storekeeper
  • Lieutenant
  • Surgeon

Change Aide Duties window

  1. Select a responsibility for your aide from the list.
  2. A different aide is already on the job. Two aides cannot handle one affair at once.
  3. The aide's skills. See if the the aide's skills will come in handy when handling a job.

Describing each duty

Navigator

Responds to some natural disasters and may remove seaweed.

Lookout

Increase acquisition rate for fishing, collecting, and procurement. Notifies you of shipwreck's location.

Paymaster

Increase chance of great success for production and haggling.

Store Keeper

Cures poor sanitation, rats, and fire. Prevents theft of trade goods by sailors. Gives bonus fame when selling specialty trade goods to a market keeper.
I've also seen "You have gained GREAT bonus fame due to aide's support". Aide on storekeeper and no one on paymaster.

Lieutenant

Reduces chance of becoming disordered when hit by cannons during ship battles.

Surgeon

Cures plague, scurvy, malnutrition, insomnia, mutiny, fighting, frustration, anxiety, and homesickness. 

Choosing a duty

Two aides cannot occupy the same duty, so its important to select aides that complement each other. You could pick for battle:
  • Lieutenant and lookout or 
  • Lieutenant and Surgeon
For Trade:
  • Paymaster and Storekeeper
For long distance voyages (Nanban):
  • Storekeeper and Surgeon 

Experience

Aides get the same experience you do. On top of that they also get experience for sailing, depending on their duty.

Also aides get 20 days of bonus experience per daily login, which can stack up to a maximum of 200 days.

Optimal Experience Gain

 To raise aide experience and levels they must be assigned to the proper duty.
  • 100% Adventure: Navigator
  • 100% Trade: Paymaster
  • 100% Maritime: Lieutenant
Other duties will give mixed experience as follows:
  • Lookout: 50% Adventure + 50% Battle
  • Storekeeper: 50% Adventure + 50% Trade
  • Surgeon: 50% Trade + 50% Battle
The first levels of aides are easy to obtain just by sailing a few minutes. But the following levels will get increasingly hard to obtain.

Aide's levels are supposed to be hard to get:
  • Lvl 3: 1,400 XP (21 days sailing)
  • Lvl 10: 38,500 XP (121 days sailing)
  • Lvl 20: 287,000 XP (818 days sailing)
  • Lvl 40: 2,214,000 XP (5635 days sailing)

A Quick Shortcut

You can alternatively use AVRs or AVLs for instant XP (Premium Consumables):

Skills

Aides have a limited number of skills so it's important to make a conscious decision.

They don't have any skills from start. By gaining experience in adventure, trade and battle they will gain level and acquire trait points for each of the aide duties.

Note 1: As explained in the duties section, you cannot have more than one aide in the same duty. A practical consequence is that you will not be able to take advantage of all aide's skill at the same time.

Note 2: Aide's potential is hidden (And unusable) at the time of hiring, but will slowly reveal itself as the aide develops. You can find out all the skills they can have and its requirements in my aide's search tool or at Ivyro.

Types

Aides have two kind of skills:
  • Aide skills
  • Support skills.
A list of aide skills can be found here.

Support skills are the same skills you can own, but aides give you a +1 bonus.

Requirements

Each aide skill needs to meet certain level requirements and trait points.

You can also add a skill instantly with the Captain's Secret Notes (Premium Consumable).

Traits

Aides have traits for each of their duties:
  • Navigator
  • Lookout
  • Paymaster
  • Storekeeper
  • Lieutenant
  • Surgeon
The higher the trait is, the better the aide will perform in that duty. A certain trait number is also required for some skills to become available.

Having a trait at 100 will not prevent 100% of occurrences like fires. The closest to 100% prevention are those dedicated skills like "fire prevention" and etc...

Revealing traits

Traits are ONLY revealed under one of the following criterias:
  • Navigator: Adventure level 10+
  • Lookout: Adventure level 12+ OR Battle level 12+ OR Adventure and Battle levels 8+
  • Paymaster: Trade level 10+
  • Storekeeper: Adventure level 12+ OR Trade level 12+ OR Adventure and Trade levels 8+
  • Lieutenant: Battle level 10+
  • Surgeon: Battle level 12+ OR Trade level 12+ OR Battle and Trade levels 8+ 
Note: Having all three levels at 10 will reveal all traits.

Some people claim to being able to predict if an aide is good or not by watching how often they acquire traits without much sailing or aide food.

The concept is based on the assumption that lower traits tend to rank more often than higher traits. It makes sense because that's how trust works and we can see it clearly while trust builds up.

But that doesn't seem to be the case for aide's traits. I've tried that approach in about 6 aides with disappointing results.

Sometimes it did reveal better result, sometimes it didn't. Looked like 50% / 50%, so not really worth it.

I found it much more worthwhile to start feeding your aide from level 0/0/0. Even if your aide starts with garbage traits like 20/20/20/20/20/20, he may get to level 10/10/10 with 50/50/50/50/50/50. And 80 traits by level 20/20/20 (Without counting bonus traits).

So start feeding you aide with aide food from day 1.

Quick and easy trait

You can use a grails, premium consumables that instantly gives your aide traits. Pretty much like the bonus aide traits you get once in a while. they are:

Aide Food

There are 7 kinds of aide food. One for each duty type:
  • Fisherman's snacks (Navigator)
  • Country stew set (Lookout)
  • Marinated seafood & 2 breads (Paymaster)
  • Pie and fruit tray set (Storekeeper)
  • Chunky stew (Lieutenant)
  • Healthy cooking set (Surgeon)
  • Afternoon Tea Set
You may buy these from other players or cook them yourself. Please find my how to make aide food guide here if you intent to make those.

The trick is, you use the aide food until your aide stops talking about it (Reacting). You have to do it for each kind of food / trait.

I use 20 units of each aide food kind and let the aide level.

Note 1: Remember that aide food raises the chances of increasing your traits but does not guarantee it.

Note 2: Always carry aide food with you until your aide maximizes all traits. You may forget he is going to level and may lose a 5-6 trait points per level.

Giving Equipments to Aides

Click on give equipment under aide information and hand over a piece of equipment from your belongings.

The aide's abilities will not be affected by the equipment. In another words, it is purely cosmetic.

Note 1: Once given, the equipment cannot be taken back.
Note 2: Gender restrictions still applies

Aide Captain

Requirements

The new aide captain requires 50 trust to be eligible to be put in command of a vessel. Once he gets to 50 trust you will receive the following message:
He also needs to meet the level requirements of the ship he will command.

Note: First trust points are easy to get but it gets harder as you increase. Just sail for more time with it or use a proof of trust (Premium consumable for instant trust).

How to give a ship to an aide

Open the "Change aide duties" on character information and click on the top right button.

How to release an aide captain

If your aide is a captain, the top right button on the change duties dialog box will be "Release Aide Captain". (Picture below)

Aide Trust

Aides will feel more loyal when you stay long times at sea with them. First trust points are easy to obtain but it becomes more difficult the more trust you already have (On that aide).

Conversely, they will lose trust if you run out of money during sailing (1 trust will be lost per day of sailing). Also, if you remove an aide from Aide Captain, they will lose 10 trust.

Note: You do not need to move to earn trust points. Just sit outside of some port to earn it (As if you were shipbuilding).

Land Battle

Only aide captains can join you on land and fight for you. You have to hit the button below to authorize him to accompany you:
Note: If he is not an aide captain, this button will not be available (Orange rectangle).

Land battle experience

Each land battle gives your aide some land battle experience. As he levels up he will gain an additional (bonus +1 per level) to his attack and defense stats.

Note: Base attack and defense points are defined by your aide's levels (and not by land battle experience or aide name / type).

Tip: You can increase your aide's land battle experience with this premium item. An equivalent item may also be available at the guild shop in exchange for cultural contribution, industrial contribution or roman coins.

Aide Fleet

Please read my aide fleet guide to better understand its benefits and disadvantages but also its stages:
  1. Participation Notice
  2. Aide Dispatch Period
  3. Activities Period
And:

Aide Bazaar

Important feature so you can sell your stuff without the need of being online.

Your aide needs 50 trust points to be assigned to this task. The easiest way is to sit outside port with money and supplies so trust builds up (See "Trust" above).

Aide bazaars last for 24 hours and may be extended with a Bazaar Extension Request (for 1 day).

Your aide can display up to 5 different items or trade goods. Each trade good slot can hold 2000 units.

There is a limit of 200 aide bazaars per city and some cities cannot have bazaars.

Royal Navy (Or Royal Fleet)

You may send your aide to your nation's Royal Navy provided he has the requirements.

Requirements

  • Aide needs to have 50/50/50 levels.
  • All traits 100.
  • 100 Trust.

Benefits

  • One of your Aide skills may be inherited by your other aides (Permanent new skill).
  • You may get rid of a "unwanted" aide with style.
If you meet the above requirements just go to your quarters (Your aide should be in reserve).

Inside your quarters find / talk to him and click the "Join Royal Fleet" button.

Thanks to...

This guide was made thanks to players like you. 

Would you like to make a contribution to our UWO community? Why not become my patron?

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