Arr, so ye wish to master the shipwright's art and forge vessels from timber and will? A fine ambition for any captain worth his salt! Mark this well: the seas have changed since the Prince's decree. The old ways of grinding are gone, but a new, simpler path lies before ye.
The Core of the Craft: The trick is in the waiting, matey. Ye order a ship from any yard, then ye set to sea and let the days turn. The longer ye sail while she's bein' built, the more skill ye earn. Return, claim your hull, sell her back for a pittance, and start anew. A simple, if tedious, dance.
What Ye Need to Set Sail
- A Proper Job: To sail past Rank 10, ye must swear to a guild that favors the craft. A Shipwright can reach the highest peaks (R16), while an Arms Dealer, Tactician, or Guardian will serve ye well and halve your buildin' time.
- The Right Port: Seek a city where the shipyard lies but a stone's throw from the docks. Venice is the prime choice for this, lad.
- Patience and Coin: This be a grind of time and silver. Choose your hull wisely.
Why Bother With This Grind?
Why? For the power to build what ye please, when ye please! No more beggin' other craftsmen. With high skill, ye can fashion the mightiest warships and stoutest traders for yourself and your crew, becoming a legend of the shipyards.
A Taste of Strategy
For speed, build ships that take many days, like a Venetian Galleass in Venice. For thrift, a simple Schooner in the New World colonies is famed for its value. And heed this: never use the Oxford skill whilst grindin', lest ye halve your hard-won gains!
If ye hunger for the full chart—the best ships to build, the hidden costs, and how to use rare treasures like ESBRs to speed your way—then set your course for the complete log.

SB proficiency is NOT determined by total ship levels.
ReplyDeleteThe current formula is x x 0.525.
While there are some variables, like rounding errors stacking up if building more short-build ships vs fewer long-build ships....as well as more time lost walking to the shipyard... in general at a given rank, as the ship itself does not even enter into the equation, proficiency is gained by sailing days only. Which means about the same proficiency is gained whether it is 1x 32-day build or 4x 8-day builds. Both are 32 days at sea. The consideration then is using the cheapest build for the chosen number of days, and choosing a number of days that minimizes rounding errors and trips to the shipyard. For example, at rank 10, a Hooker (possibly the cheapest 10-day) gives 52 proficiency, rounded down from 52.5, for a 22K ducat loss. A frigate gives 105 proficiency (from 105.0, so no rounding loss), but loses 108K ducats. Factoring in a minute for the trip to the shipyard, that is a 1 proficiency and 1 minute gain for an extra 64,000 ducats. Venetian Galleass is the quickest (by a small percentage) but far more expensive. Barcas are the cheapest DESPITE rounding loss, but a little longer (more trips, only half a commercial break in between). So, VG if you have ducats to burn, but Frigates are a decent balance between time per ship (long enough to do something else for a few minutes) and cost.
oy, bad choice of wrapping symbols in the formual...
DeleteFormula is (SB RANK) x (DAYS TO BUILD) x 0.525
Thanks for your contribution sir
Delete