So, ye've set yer sights on the fabled West Coast of the New World, have ye? Aye, 'tis a grand prize, the key to ports like San Francisco and all the riches they hide. But mark this well, matey: this ain't a permit for greenhorns. It's the final reward from old Mercator himself, a test of all ye've learned and charted on the seven seas.
The Price of Entry
To even catch Mercator's eye, ye must be a legend in your own right. He'll not speak to ye until ye hold every last one of the fame-based port permits from the Old World and beyond. That means:
- All the great seas of Europe, Africa, and the Indies.
- The permits for the East Coast of the Latin Americas, Southeast Asia, Oceania, and East Asia.
Only then, when ye sail into your nation's capital, will the old cartographer summon ye to begin his final task.
The Captain's Path
Seek out Mercator in Amsterdam. He'll have ye finish charting the North Sea and see you through the whole Northeast Passage business. Prove yer mettle there, and he'll finally grant ye the West Coast of North America Port Permit. Consider it your letter of marque for the Pacific.
Your True Prize: San Francisco
Holding the permit is one thing, but unlocking the golden port of San Francisco is another! For that, ye must seek a special quest in Marseille's Adventurer's Guild, called "Searching Further For a New World". They won't even tell ye about it until Mercator's permit is in your pocket, and they prefer Captains with a hefty slice of Adventure Fame—10,000 pieces or more.
If ye hunger for the full chart—every whispered tip and landmark to steer clear of—then make your way to the complete log below. I'll show ye how to claim your piece of that western shore proper.

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