So, ye've hit a wall in yer tradin' career, have ye? The seas won't let ye grow past a certain point without payin' a toll. Aye, 'tis the way of it. They call it "uncappin' yer trade level," and it's the only path to true mercantile mastery. Mark this well: each new horizon from level 60 to 90 requires a special task. Some are simple parleys, others... require a heavier purse.
The Lay of the Land
From level 56 onward, every five levels ye'll find yerself barred from progress. To break through, ye must heed a message that appears in yer capital and complete a unique challenge. The nature o' these trials changes with the winds.
The Trials & Tribulations
Here be the gates ye must unlock, and what it takes to get the key:
- To Level 60: A costly errand for a millionaire in Calicut. Ye'll need the East Coast Latin America permit and near 34 million ducats for fine jewels from ports like Riga, Jamaica, and yer own nation's Caribbean territory.
- To Level 65: A swift and easy matter! With the East Asia permit in hand, simply speak to a great figure in any East Asian port.
- To Level 70: A trade of information. Bring three units of Lumber to any craftsman, then seek out Lorenzo de' Medici in Florence.
- To Levels 75, 80, 85, & 90: A series of visits to a mysterious blue-haired soul named Alias in Frankfurt's tavern. Each time, return to yer capital for the prompt, then go have a chat with him.
The Bounty That Awaits
Why go through all this trouble, ye ask? For the grand prize at level 90, that's why! Speak to Prince Henrique in Sagres, and he'll grant ye powerful, permanent blessings for yer ship: increased cargo space, faster sailing, and greater resistance to the elements. It makes ye a legend upon the waves.
Arrr, that's the heart of it. The broad strokes of breakin' every trade cap from 60 to the mighty 90. If ye hunger for the full chart—every port, every jewel, and every secret whisper—then make way to the complete guide below. I'll show ye how to seize yer destiny proper.

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