How to Change your Job to Maritimer (Battle)

So ye wish to hoist the black flag and join the ranks of the Maritimers, eh? A fine choice, matey. Changing your lot in this world is the spice of a sailor's life, and the path to a battle-ready maritimer's life is clearer than a Caribbean sunrise.

The Heart of the Matter

To claim a maritimer's title, ye need a Job Card. It's your writ of passage, your ticket to a life of cannon fire and boarding actions. Once ye have it, a simple visit to any Maritime Guild and a word with the Guild Master will set ye on your new course. Mark this well: without the card in your hold, the Guild Master will have no time for ye.

Claiming Your Writ

There be three main ways to get your hands on that precious card:

  • Prove Your Mettle: Complete the quest for the job ye seek.
  • Buy Favor: Use a Letter of Appreciation from Seafarers.
  • Find a Patron: Receive the card as a gift or trade from another captain.

Once the card is yours, ye can change to that job whenever ye please, though doing it without the physical card in your pocket will cost a king's ransom in ducats.

A Word on the Two Paths

Many think the Letter is the swiftest route, but beware! Ye must find a specific fleet NPC upon the open sea, and those scallywags can be elusive. The letter itself can also be a heavy drain on a beginner's purse.

For a fresh deckhand, I often advise taking the quest. If the task is not too complex or demanding, it's the truer test and lighter on your coin. To walk the maritimer's path, ye'll first need a Maritime Guild Card, often earned by completing the "Intercept the Privateer Fleet" quest found in major ports.

If ye insist on the letter, know that many an NPC captain from Venice to England sails the European waters, ready to grant the card to a worthy soul. Their names and locations are a tale for another time.

So, there ye have it—the lay of the land for becoming a maritimer. The life is hard, the rewards are plunder and glory, and the first step is getting that card.

If your blood sings for the details—every quest name, every NPC's haunt, and the full list of maritimer titles ye can claim—then set your course for the complete log. All the secrets are charted there.

Read the complete guide here

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