If you need to understand the basic of Epic biography, how to find it and initiate a chapter, just check my guide.
Note: Only one chapter can be completed per real-life day.
Rewards Overview
Chapter 1 Reward: 5x Avian Confetti
Chapter 2 Reward: 3x Ship Spirit's Pendant
Chapter 3 Reward: 1x Sail Paint Type 21
Chapter 4 Reward: 1x The Doria's Talisman
Completion Bonus: Evasion skill rank max increase (R20 → R21).
Chapter 1: Mercenary Captain
Start in Genoa and sail for 1 in-game day.
Return to Genoa and travel to Naples.
While at sea near Naples, talk to Andrea to initiate two battles:
First Battle: Spanish transport ships.
Second Battle: Naples garrison (5 combat carracks).
Both battles are supported by 3 Dorian mercenaries.
Reward: 1,000,000 ducats.
Chapter 2: Bold Decision
Travel to the Ionian Sea (west of Naples).
Sail for an unknown number of in-game days and return to Naples.
Visit the Naples Tavern.
Travel back to Genoa and go to the Mansion at the bottom left of the Genoa map to proceed.
Chapter 3: One Victory, One Loss
Start in Genoa and sail just outside the Genoa port.
Head to the Tyrrhenian Sea (east of Tunis) for a battle against a suspicious galley:
Enemy Fleet: 2 Barbarian galleys.
Allied Fleet: 3 Dorian heavy galleys.
Return to Genoa and sail for 60 in-game days.
Head to the Ionian Sea, near the northeast bay (Gulf of Patras).
Engage in a battle in the Ionian Sea against an Ottoman fleet:
Enemy Fleet: 5 Turkish galleys.
Allied Fleet: Combined fleet support.
Return to Genoa to finish this chapter.
Chapter 4: Final Glory
Begin in Genoa and visit the Genoa Tavern.
Wait for 60 in-game days.
Engage in a final battle in the Ligurian Sea (near Calvi) against the Ottoman fleet:
Enemy Fleet: 5 Arabian galleys.
Allied Fleet: Dorian fleet (4 heavy galleys).
Return to Genoa to complete the story.
Additional Tips
Plan your sailing routes to account for the required in-game days between events.
For battle-heavy chapters, ensure your fleet is equipped and repaired before engagements.
Keep an eye on storyline triggers—interact with key NPCs or buildings to progress if stuck.
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