All about Company: Set up, Shop, Competition...

Arrr, so ye be thinkin' of joinin' a company, or perhaps raisin' yer own colors? Mark this well, matey: in these waters, a company be more than a crew—it be yer guild, yer home port, and the key to untold fortune.

What Be a Company?

Think of it as yer own private fleet of scallywags and honest traders. 'Tis where ye find yer brethren, share a tankard, and plot to dominate the seven seas together. They call it a company 'cause the word "guild" was already taken by other landlubbers in the game.

Why Hoist the Company Flag?

The benefits are as plentiful as pieces of eight! A proper company offers:

  • A private chat for yer crew that ye join as soon as ye log in.
  • A company shop to sell yer plunder with no time limit.
  • A shared storage hold for goods and gold.
  • Access to Nanban Trade and special liners without sailin' halfway 'round the world.
  • A company colony, givin' better loot to members than to visitors.
  • Monthly gifts, special recipes, and discounts for members.

But heed me: many o' these treasures require yer company to earn its ranks.

Foundin' Yer Own Company

So ye wish to be a captain, not just a deckhand? The price o' command be steep:

  • 1 million ducats from yer coffers.
  • 5 different souls (accounts) to sign the articles.
  • The founder must hail from the nation of the chosen port and have no other company ties.
  • An open company slot in one o' the great ports: Amsterdam, London, Lisbon, Seville, Marseille, Venice, Istanbul, Genoa, Tunis, Athens, Alexandria, or Calicut.

If ye meet the toll, seek the Company Admin Officer in yer chosen city. The rest be paperwork and recruitin' a sturdy crew.

Earnin' Yer Rank & Keepin' It

Ye don't get respect by sittin' in port! Ye earn stars each month by competin' in the Aide Fleet and deliverin' special goods. Three stars win ye a promotion. But beware! Each new rank demands more points and more crew to maintain it. Let yer company grow idle, and ye'll lose it all.

The Captain's Perks: House, Storage, & Colony

A top-tier company can claim a Company House—one o' only twenty in any port. It's a fine place to store goods, run a bazaar, and drink yerself silly (for cheaper!). Lose yer standing or let yer fame dip, and the house is gone.

The Company Storage starts small but grows with yer rank. Any mate can deposit, but only those ye trust should have the key to withdraw. All dealings are recorded for all to see—so no funny business!

The crown jewel be a Company Colony in the New World. Claim a spot, build it up, and reap the rewards. Choose yer neighbors wisely, for synergy can mean the difference between profit and ruin.

This be but the first chart to a vast treasure map, me hearties. The true secrets—how to recruit a loyal crew, win every competition, and build a colony that makes kings jealous—are buried deeper.

If ye have the stomach for a real challenge and wish to know every trick and trap, then set yer course for the full log. All the details ye need to forge a legend are there, waitin'.

Read the complete guide here

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UWO Headquarters: All about Company: Set up, Shop, Competition...
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