Land Battle Guide

Avast, ye landlubber! So ye wish to learn the art of land battle? A wise choice, for a sharp blade and a stout heart can earn ye more gold than any trade route. Mark this well: the fight on solid ground be a different beast from a sea skirmish. The gear they give ye at the start is about as useful as a paper cutlass. I failed me own tutorial twice, I'll admit it! But fear not, this summary will set ye on the right course.

Gearing for Glory

First, ye must be properly armed and armored. Seek out player-made wares in the ports. For a proper start, ye'll want weapons with 100 attack power and armor with 100 defense. Here be some names to listen for in the taverns:

  • Weapons: Halberd, Great Warrior's Spear, Excalibur, or the mighty Terra Amina.
  • Armor: Gold Plated Armour is the goal, but a Plate Armour or Miner's Protective Clothing will serve a poor sailor.
  • Healing: Never sail into battle without yer Medications and Ointments! Ye can set four types for the fight.

Remember, all gear wears down with use and travel. Keep Master's Smithy Tools (MST) for yer weapons and Master's Tailoring Tools (MTT) for yer armor close to hand for repairs.

Your First Fight

With gear stowed in yer bank vault, find a weak target. The outskirts of Naples be a fine training ground. Look for an NPC with a low number by its name—that be its level. Double-click the scoundrel and click the crossed swords to start the dance!

In battle, click the foe to attack and keep a weather eye on yer health bar. Click yer medicine when needed. If ye're decently equipped, victory should be yers in a few swings. Stay within the battle circle, or the fight ends!

The Pirate's Craft: Techniques & Attributes

Once ye know how to swing, it's time to learn how to fight. This is where Techs and Attributes separate the deckhands from the captains.

Battle Techniques (Techs)

Techs be special moves for land battle. Ye learn them by letting an enemy use the tech on ye, then finishing him off. There be three main types, locked in a deadly dance:

  • Power (Red) counters Quick (Blue).
  • Quick (Blue) counters Feint (Yellow).
  • Feint (Yellow) counters Power (Red).

Spot the color by yer foe's name and counter with the right type for a mighty blow! There be also Trade techs for using items and Adventure techs for laying traps.

The Four Elements (Attributes)

This be the new magic in the fight. Yer gear can be imbued with the power of Fire, Water, Earth, or Air. It's a game of advantage:

  • Fire burns Air but is quenched by Water.
  • Water douses Fire but is swallowed by Earth.
  • Earth smothers Water but is scattered by Air.
  • Air fans Fire but is blocked by Earth.

Match yer weapon's element against yer foe's armor element to deal more damage. Get enough elemental power in yer gear, and ye'll unlock powerful Attribute Techs.

This be but the first chart to the treasure. The full guide holds the secrets to forging stronger gear, combining techs into Original and Master techniques, and every trick to dominate the battlefield.

If ye hunger for the full chart and every last secret to claim yer fortune, make way to the complete guide in the link below!

Read the complete guide here

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